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Six Samurai

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1 Six Samurai on Sun Nov 01, 2009 6:20 pm

18
3 Grandmaster of the Six Samurai
3 Six Samurai Zanji
2 Great Shogun Shien
1 Enishi, Shien's Chancellor
1 Hand of the Six Samurai
1 Spirit of the Six Samurai
3 Six Samurai Yaichi
3 Six Samurai Irou
1 Torapart

16
2 Gateway of the Six Samurai
2 Six Samurai United
2 Solidarity
3 book of moon
1 Reinforcement of the Army
1 Reasoning
1 MST
1 Lightning Vortex
1 Brain Control
2 Burden of the mighty

6
2 Royal Decree
1 Mirror Force
1 Solemn Judgment
1 Torrential Tribute
1 Call of the Haunted

theres my list,

thoughts?

i also might be changing it up for the wednsday format



Last edited by FlappyFish on Sun Nov 01, 2009 11:38 pm; edited 1 time in total

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2 Re: Six Samurai on Sun Nov 01, 2009 7:40 pm

chee

chee
Admin
mine Razz

i dont know if i like solidarity and gateway, i would probably go with speed. double edge sword technique maybe?

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3 Re: Six Samurai on Sun Nov 01, 2009 8:14 pm

well post it vinny

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4 Re: Six Samurai on Sun Nov 01, 2009 8:17 pm

chee

chee
Admin

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5 Re: Six Samurai on Sun Nov 01, 2009 8:21 pm

oh ya my bad

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6 Re: Six Samurai on Sun Nov 01, 2009 11:39 pm

bump, give me fixes

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7 Re: Six Samurai on Mon Nov 02, 2009 9:45 am

chee

chee
Admin
16 spells is a ton. i can see you getting some really bad hands. i dont think you need burden and solidarity, i just think thats overkill. if you don't draw a six sam monster with one of your combos your pretty screwed. either drop some spells for more six sams or drop the royal decree idea. i like the decree idea and was thinking of it myself, but then you need a way to make up for the lack of speed.

so i'd probably drop burden or solidarity, which ever one you prefer and add more samurai monsters. i'd add monster gate too.

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8 Re: Six Samurai on Mon Nov 02, 2009 3:44 pm

-1 torapart
+1 rose warrior of revenge

-2 burden of the mighty
-2 royal decree

+ good traps to keep ur samurais working right
(compule, bottomless,D prision, ect ect)

+ 1 six samurai united
great draw power

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9 Re: Six Samurai on Mon Nov 02, 2009 3:46 pm

- solid its not theat great with samurais
+ cyber dragon
+ sangan

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10 Re: Six Samurai on Tue Nov 03, 2009 3:30 am

i dont really get how solid can be bad in Sams, do explain

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11 Re: Six Samurai on Tue Nov 03, 2009 5:34 pm

chee

chee
Admin
okay. i would drop either burden or soldarity. pick one because if u dont draw a monster with those then ur pretty much screwed. i would add a monster gate for sure for speed and maybe even a spirit of the six. u need to run spells that will give ur guys advantage and while i seewhat ur doing u need to have more cards that will help u get them out faster or protect them. i just dont like the bad hands u can get with this. storm and mst hurt and the only thing decree protects from is bth and icarus along with the others,but maybe u couod side it in for bw or skill drain. if u take them out it opens up double edge sword, my bodies for burden, coth. sams need to be able to have control and speed, going one way wont work because bw, ls, and chaos are better. bw is just a better version of samurai was what people used to say. just break the build. there ya go.

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12 Re: Six Samurai on Tue Nov 03, 2009 5:45 pm

ok, ill see how i could change it up

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